-Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.
-Minor Magic Items, 1 / -Minor Magic Items, 2
-Unique Weapons: Blades, bludgeons and
bows of all shapes, sizes and mysterious backgrounds. Distinctive
weapons that can serve as the basis for family heirlooms, legendary
artifacts and magical or masterwork weapons.-Unique Weapons, 1 / -Unique Weapons, 2
-Masterwork Weapon Bonuses: A variety
of weapon improvements, enhancements and modifications created though
superior craftsmanship. These masterpieces are more powerful than
ordinary weapons but in most cases would not be considered “magic”
or “+1” weapons.-Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
-Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.
-Trinkets, Books, 1 / -Trinkets, Books, 2
-Book Descriptions: A short list of quirks, physical descriptions and eccentricities to add additional personal characteristics to the book trinket list.
-Trinkets, Rings: Enough rings and
bands to wear three on every finger and toe while still having dozens
to spare. These small circular pieces of
gems, metal, wood or bone always add more to the story than the sum
of their parts.Trinkets, Necklaces:
Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into
the bearer’s personality, wealth, rank or social class and often
serves as an iconic part of that character’s look. While a locked
metal torque can instantly mark the bearer a penniless slave and a
string of lustrous pearls mark their owner a flauntingly wealthy
noble, so can an adventurer’s necklace mark them as a creature to
bestow quests upon.-Trinkets, Valuable: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.
-Trinkets, Valuable, 1 / -Trinkets, Valuable, 2
-Trinkets, Valuable, 3 / -Trinkets, Valuable, 4
-Trinkets, Valuable, 5 / -Trinkets, Valuable, 6
-Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
-Trinkets, 1 / -Trinkets, 2 / -Trinkets, 3
-Trinkets, 4 / -Trinkets, 5 / -Trinkets, 6
-Trinkets, 7 / -Trinkets, 8 / -Trinkets, 9
-Trinkets, 10 / -Trinkets, 11 / -Trinkets, 12
-Trinkets, 13 / -Trinkets, 14 / -Trinkets, 15
-Trinkets, 16 / -Trinkets, 17 / -Trinkets, 18
-Trinkets, 22 / -Trinkets, 23 / -Trinkets, 24
-Trinkets, Worthless: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
-Trinkets, Worthless, 1 / -Trinkets, Worthless, 2
-Trinkets, Worthless, 3 / -Trinkets, Worthless, 4
-Trinkets, Worthless, 5 / -Trinkets, Worthless, 6
-Trinkets, Worthless, 7 / -Trinkets, Worthless, 8
-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.

Skoraeus Gateway, a long-forgotten entrance that leads deep underground to a city once inhabited and built by stone giants, so named for the deity they worshiped. Skoraeus Stonebones’ hands can still be seen gripping out from the earth below on either side of the entrance.
Also I know halflings can’t in canon have babies w/ like any race that won’t just produce a halfling
(Dragons/dryads/celestials/fiends can, but that’s just making aasimar/tieflings/sorcerers)But consider:
Halflings are like the CORGIS of fantasy races, so if another race has a kid with a halfling, they just look like a half sized version of the other parentGIVE ME VISUALS YOU COWARDS.
G*d you’re so right
I’m so running with this. Imagine… Tabaxi Halflings trying to pass themselves off as a large cat.
“What do you mean ‘too big’? I’m a Maine Coon, clearly”
lmao my current character is half halfing and half orc. She’s two and a half feet of rage and is always ready to throw down. Her last name is Kneecrusher, bc that’s all she can reach.
This is… Very Good
Map of a Temple I made using assets made by @venatusmaps. Here’s a link to their Patreon.
Rooms:
- Foyer where visitors are received.
- Sleeping quarters for priests.
- Sleeping quarters for high priests.
- Common room.
- Storage room.
- Chapel.
- Kitchen.

The Forest Giant is a solitary creature, for the most part. Choosing to spend their lives in small families, hiding away from the rest of the world. Though if your players anger one, you’d better hope they’ve got magical weapons or quick feet, because this thing isn’t messing around.
Art by the fantastic Ignacio Bazan Lazcano!

Man-hunter ranger concept by Jeff Chen
A Tiefling Ranger. Awesome. I love odd class/race combos.
Settlement Sheet
Settlement Sheet (by luckpack)
[The following text may have been edited for accessibility]
“This is essentially a character sheet, but it’s for towns and other settlements instead of persons. It’s intended to help guide the creation process and facilitate reading and organization.
I recommend using it with my [NPC Sheets.]
Below are Google Drive download links. All PDFs have two pages: the first one is the front and the second one is the back. The Form Fillable version has no lines, so you can download and print it without filling the forms if you want.
[Settlement Sheet, Form Fillable]
[Settlement Sheet, Printer Friendly]
[Settlement Sheet, Form Fillable, Printer Friendly]
I intentionally left some things out from this sheet:
- Some DMs like writing down “Notable Items” in their settlement notes, but this has never made sense to me. I view special items as NPC belongings or Quests rewards, not something location specific.
- The prices, foods, drinks and services provided by the local inn, as well as the inventories of stores. Rather than writing all this down for every settlement, I prefer having a single document for every store. I recommend checking this [Traders & Merchants homebrew] and this [Shopping Catalog homebrew.] Both can be referred to whenever players visit any and all stores.
Town random encounters. I don’t do those, personally.
Of course, if you want to write down any of those you can use the Notes section in the back.
The towering canopy of these goliath trees leaves a cool, shaded forest floor, leading to a strange construct of stone, crude and ancient. Perhaps this is simply a convenient place to rest after a long day’s march, though anyone willing to step onto the dais and quench their thirst from the water-filled plinth might do well to detect magic first, as fonts of ancient power (place of power, gotta be) draw more than weary adventurers.
At long last, and to celebrate reaching upwards of 1,000 followers on the new blog, here are the Myxapia – My take on a race of intelligent slimes!
I wanted to do something different with these guys, so rather than just convert creatures form the monster manual, I decided to draw a lot of inspiration from real world slime-molds and superorganisms like ant colonies, which I have a sort of fascination with. Myxapia are actually colonies of millions of amoeba-like slime-cells that function together as one organism. Or if the science thing isn’t your style, they are just magic goo, but that’s boring.
The sub-races are based more specifically on slime-creatures form the MM, specifically Black Puddings, Mimics, and Grey Oozes.
The Previews here are low resolution, and probably out of date, for the Most up-to-date version check out the PDF using this
handy dropbox link.If you like what I do and want to support me, Check out my Patreon or Ko-Fi pages, or just come say hi on my Discord!
I can’t help but feel the same visceral reaction to slime-tits that I do to lizard-tits.







