
Some simple, fairly common magic items for exploration and survival.
The artwork used is the stock image “Sunny Forest Stock” by Vatorx. Go check out their page!

Some simple, fairly common magic items for exploration and survival.
The artwork used is the stock image “Sunny Forest Stock” by Vatorx. Go check out their page!
i saw hewwo in voice chat because
it either instantly aggros all allies or i get a returning chorus of “HEWWO??? AWE YOU THEWE?” from all cursed friends who are immune to the aggro effects of hewwo
either way it gets everyone’s attention immediately
“Hewwo?” Cantrip. Instant. Verbal component. Duration one minute, no concentration. Upon casting, everyone in hearing range rolls a will save. On a failed save they immediately become hostile to the caster. Anyone else with this cantrip does not need to make the save and can also cast Hewwo as a free action on everyone previously affected. Instead of repeating the will save, each person affected by the original Hewwo immediately gets advantage on melee attacks and strength checks, and disadvantage on concentration, ranged attacks, charisma checks, and dexterity checks for the duration.
Talk fantasy prosthetics to me.
An elf maiden dances on feet of living wood sung into shape, planted in soil and watered when she takes them off. Every year she plants the old ones and sings a new pair. (Incidentally, the pair of peach saplings from three years ago have produced an excellent crop- She makes preserves from them, and despite the inevitable jokes about “toe-jam”, they are appreciated.)
A dwarf king has a metal fist, all tiny gears and fine wires, kept wound by a mischievous mine-spirit bound to the spring as punishment- the more it struggles, the tighter the spring.
An orc chieftaness is regularly asked for the story of how she earned the name Wyrmthrottler- she boasts of how she strangled the dragon that ate her arm, and had her shaman make a new arm from its bones, with its fangs as the fingers.
A necromancer simply re-attached his old leg bones- Sacrificing a few mice each day keeps it going.
A pirate captain lost her arm to a shark attack: a passing selkie saved her, and gave her tattoos of kraken blood. Now she has an arm made of salt-water, that grows and wanes with the tides, and swings a cutlass as well as the original. (She doesn’t sail as far these days though: she doesn’t want her wife to worry.)
A wandering swordsman was broken at the waist- his ancestral armour allows him to walk again, as long as he keeps it polished, and burns incense to the ancestors regularly.
A high priestess has an eye made from a crystal ball- to predict the future, all she has to do is wink.
A bard was struck deaf by illness- he struck a deal with the god of music. Now he wears hearing-trumpets made from his old pipes, and dedicates his every song to the god of music- the better he plays, the better his hearing. (It is said his music could make statues weep, and he can hear a mouse fart at 60 paces.)
A princess has the arm of a golem, enchanted clay with mystic words carved in- her music tutor despairs of how her harp playing has become even worse, but her calligraphy tutor is ecstatic over her handwriting.
A goblin pickpocket has an arm made of whatever he steals- no-one feels his fingers, and even if they did, they couldn’t find their possessions amongst all the rest.
A witch has eyes made from shadow and starlight, given to her in a game with a demon. Nobody dares to ask what she wagered- they aren’t even sure she won.
A warg was born deaf and blind- his people learned of his power when the nearest birds started staring at them, and dogs pricked up their ears as he walked past.
These are some damn cool concepts.

People in badly written fantasy stories will usually talk about the major historical events of their world and how magic has affected the lives of everyone, but ask a person in the real world to describe the effects of WWI and the invention of the combustion engine on modern life and they’d probably couldn’t tell you.
Broke: every character seems to know everything about the history and lore of the world
Woke: most characters can’t tell you much besides the basics but there are some that can tell you more complete but specific parts
H Y P E R W O K E: Every character tells you a wildly different version of the past and what effects it has on the present, ranging from the government is an imperialist, colonizing body obsessed with power to the one true ruler was sent by the gods and has smote down anyone who got in his way to “Oh you mean Jeff, the quote unquote tyrant of the west? I knew that guy! He was alright, never did anything wrong really just wanted some soup.” And there’s no way to tell what actually happened
I like your thinking

some necromancy-flavored spells! sorry for the repost; i messed up on the locate dead spell
(spells reskinned: raise dead in cantrip form, vicious mockery, command, mage armor, detect good/evil/poison/etc, shillelagh, locate object/animals/etc)

I laughed a little too hard at this
@anichkafrejazaryanova hahahahaha xD
RPG Idea:
The gardens of fey are unusual, often in unpredictable ways.
There are bluebells that are literally bell-like. When the wind rustles them, they sound like unearthly chimes.
There are lilies that look like blown glass, casting colorful light over the foliage.
There are cherries that glow faint colors from the inside, illuminated by phosphorescent pits.
The vines and ivy form delicate spirals, as of they were trimmed by a maddened artist. Terraces of them look vaguely painted rather than real.
Ferns curl and retreat at the slightest touch of creature or raindrop, forming tight coils. They’re almost snakelike.
Only to fey would such a garden be a “walk in the park”