
Mars by Bernard Lee
Fear the endless tide…
Find all the extra zombies in the Book of Beautiful Horrors: https://drive.google.com/open?id=0ByEZ_EOCyILZTzhxdk5BQWpsWmc

A sword. Nothing crazy, just a little something I could throw together to feel like I wasn’t completely neglecting this blog.
Picture was found on Pintrest with no source, if anyone knows who its by please let me know.

Common potions by Vharen Felspar, my alchemist character. Note that the Potion of Dreaming cannot knock someone out or put them to sleep against their will.

Bleakborn
Medium undead, neutral evil
Armor Class 15 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.
Str 21, Dex 16, Con 17, Int 14, Wis 14, Cha 15
Damage Immunities fire, poison
Damage Resistances necrotic
Condition Immunities poisoned
Senses darkvision 60 ft. passive Perception 12
Languages one language it knew in life
Challenge 7 (2900 XP)
Heat-Draining Aura. A creature that starts its turn within 15 feet of the bleakborn takes 5 points of cold damage, and the bleakborn regains hit points equal to the damage taken. A humanoid creature that dies while within 15 feet of the bleakborn rises 24 hours later as a zombie under the bleakborn’s control, unless the humanoid is restored to life or its body is destroyed. The bleakborn can have no more than twelve zombies under its control at one time.
Actions
Multiattack. The bleakborn makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage plus 7 (2d6) cold damage.Appearing as a gaunt walking corpse with patches of ice across its rotted skin, bleakborn feast on the body heat of living creatures. Too long without it, and they go dormant, appearing to be nothing but a dead body until a living creature comes within 15 feet of it: at which point it awakens, hungry for the creature’s heat. Bleakborn raise those they kill as zombies, helping them defend their lairs. Bleakborn are created when humanoids die in bitterly cold conditions, either freezing to death or in some other way. They stand a little over six feet tall and weigh between 150 and 230 pounds.
Originally from Libris Mortis: The Book of Undead. A request from
viandemoisie. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page.
Storm Genasi
Purple skinned genasi with silvery szuldar and most commonly a crown of crystalline silver spikes coming from the head.
Ability Score Increase: Your Dexterity score increases by 1.
Lightning Resistance: You have resistance to Lightning damage.
Promise of Storms: You know the Thunderclap cantrip. Once you reach 3rd level, you can cast the Thunderwave spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Plague Genasi
With skin the color of dried blood these genasi are marked by their unusual black szuldar and rust-like flakes that emanate from their scalp.
Ability Score Increase: Your Constitution score increases by 1.
Plaguebearer: You have advantage on saving throws against poison and disease, and you have resistance against poison damage.
Mantle of Pestilence: As a Bonus Action, you emanate an aura of sickness in a 10 foot radius. Any enemy that ends its turn in your aura takes 5 poison damage.
This Aura lasts for 1 minute. It ends early if you are knocked Unconscious or become Incapacitated.
Variant Plague Genasi
Plaguebearer: You have advantage on saving throws against poison and disease, and you have resistance against poison damage.
Ill Caller: You know the Infestation cantrip. Once you reach 3rd level, you can cast the Ray of Sicknessspell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Void Genasi
With near-black skin and even darker szuldar, these genasi actually cast a shadow of darkness from atop their head.
Ability Score Increase: Your Wisdom score increases by 1.
Haunted Mind: You have resistance to Psychic damage.
Void Assumption: As a Bonus Action, you cease to exist and can take no actions until the start
of your next turn. You have line of sight to no creature, and no creature has line of sight to you.At the start of your next turn, you re-appear in
the unoccupied space of your choice within 60 feet of the place you left.Variant Void Genasi
Haunted Mind: You have resistance to Psychic damage.
Voidchild: You can cast the Darkness spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
I can’t take too much credit for this one, as it is mostly a compilation from various wiki entries and forums. However, I wanted something pretty to send my player for his Frankenstein monster character, so I took the liberty of putting everything into a pretty pdf
- A
map of a nearby duchy marking three places as prospects for new gold
mines- A
diagram of a series of tunnels and passages, showing major access
points below a nearby city- A
seemingly ordinary grocery list except for next to last item, “1
pound elf flesh”.- A
thick burlap sack containing four iron ingots, each weighing one
pound.- The
bleached white skull of a human child. A perceptive PC will notice
that the interior of the top of the skull bears a small white lump.
The lump is a gold key that had been glued inside the skull and
covered in white paint.- A
goblin’s skull with treasure map crudely carved into it.
Knowledgeable PCs will recognize local landmarks on the map.- A
skull covered in tight dried skin, still bearing three gold teeth- A
green wig, made from dyed horse hair- A
set of worn prayer beads made of wood and hemp with numerous holy
symbols of various Random Gods of Good Domains. Using the beads as a
focus for prayer may provide a measure of comfort to those who are
truly deserving.- A
set of worn prayer beads made of bone and barbed wire with numerous
holy symbols of various Random Gods of Evil Domains. The spikes of
the barbed wire are stained with dried blood. Using the beads as a
focus for prayer may provide a measure of power to those who are
ruthless enough to achieve it no matter the cost.—Keep reading for 90 more trinkets.
For all your future scenario needs of “trapped in a murder house with freaking Bloody Mary”.
The Oracula is a new wraith that will be in the Book of Beautiful Horrors: https://drive.google.com/open?id=0ByEZ_EOCyILZTzhxdk5BQWpsWmc