sketch-a-bsinthe:

Antares is a Rogue Tiefling who only cares about her own well being. She carries the scars of her past lives on her body and soul, celebrating her demonic heritage with cerimonial tattoos, living by selling her hands for blood and money. She’s not evil – she just doesn’t care. The only thing she cares about is to look as intimidating and unapproachable as possible: every morning she dedicates her time to tie her tail like a scorpion’s tail to look even more beastlike. A complete psycho for some; a girl scared of looking vulnerable for few others.

dungeonmapster:

Terrain Tiles: Rivers is up! Downloads are on my patreon here

This set of river tiles pairs well with the Terrain Tiles: Roads and Ridges and the 

Terrain Tiles: Campsite to make your own maps. 

The hex tiles are available to the public for free. PNG files of the individual elements are a perk for my wonderful, generous, and overly complimentary patrons, who keep me knee deep in coffee and roll20 subscriptions.

prokopetz:

prokopetz:

More dumb magic items for your D&D campaign:

  • A sword that inflicts emotional wounds
  • A hat that, when left alone with another hat, will mate and produce hybrid offspring
  • Negative gold pieces

  • A map that is the territory
  • Armour that becomes more effective the uglier the wearer
  • A living pocket-watch that never needs winding, but if you don’t feed it, it dies; it’s an obligate carnivore
  • Goggles that put censor bars over monsters of the Aberration type
  • An instructional tome in the secret language of ducks
  • A dagger that glows in the presence of one particular goblin
  • Angry shoes
  • A magnifying glass that interrogates unexamined assumptions
  • A quill and inkwell set that lets you write with perfect fluency, but only in languages you don’t understand
  • Clothing whose colour and pattern are literally impossible to describe
  • A magic potion that renders the imbiber both incredibly persuasive and extremely gullible
  • An actual key to your heart

crunchthedeerstroyer:

I one time did a campaign in DND where the entire party woke up in a trash heap, memories wiped, when a man in shining white armor approached them. He helped them up, healed them, and helped them escape what was essentially the dump and find their way into the sunlight. He told them of the tale of a wicked king of immense power who bargained for his abilities from a demon, hoping to save his kingdom, and succumbed to the evil after his wife died. The wife had a pearl necklace, and it was the man’s duty to find those pearls, because they held a magic in them that could defeat the king. 

This particular NPC was startlingly overpowered at first, right a long the levels of 6 while everyone else was just starting out, and he helped them along in the most dire situations, healing, defeating, and even resurrecting for them. There would be periods where he would be gone, and the party would have to face a crypt full of mummies together, or dive into the deepest parts of the ocean and retrieve these milky white pearls that would give them the ability to help their friend and defeat the wicked king. Slowly, their memories came back to them, and that was a stark comfort for them, but the entire time, there seemed to be a piece missing. 

After they retrieved 5 pearls (they broke the 6th one), they journied with the man to the wicked king’s castle, and fought their way through endless ranks of guards, undead, demons, and even a lich, until they made their way to the sacred bed chamber of the king, that they all remembered the story of from before they had awoken in that garbage pile. They opened the doors, only to find it empty, save the usual furniture, marred by scratches and the ancient scrawl of demons. The man in the white armor sighed and walked into the bedroom. 

And his armor changed from white to pitch black, and the whole party remembered suddenly. That was the face of the wicked king, the face that smiled at them whenever he healed them, the face that looked stern as they suggested stupids things to find the pearls. Apparently, in lapses of the demon’s control, the king had found a way to set him self up for defeat, by bringing his wive’s pearls along with brave, powerful warriors. Every absence he felt was where he had to return to the demon’s control and become the wicked king again, but he was determined to fight himself, to rid his own evil from the world, to end this curse of immortality and see his loved one again. 

I made the party fight the final boss, and they saw the eyes of a friend. 

They all cried, and I am no longer allowed to DM for them.

Thoughts on aVampire Paladin. Not a paladin who became a vampire or an ancient evil turned to the light by the will of a god. A person who lost his humanity physically so he clung to his spiritual humanity and became a Paladin to save himself

wearepaladin:

Let me tell you a story:

Once there was a child of an empire. That empire is now dust, echoed only in its architecture, and the bones of culture it left behind. The child grew into a woman, and ceased to grow from that point on, because a monster saw her from the shadows, and decided that such beauty should not suffer the indignity of age, and with soft whispers and blood exchanged, her form became like the marble statues that still stand long after her nation fractured and became history. Marble, flawless, a lifeless work of art.

Before the Monster came for her, she had tasted the copper flavor of blood, her lip bleeding from some barely remembered accident. After the fangs pierced her neck, blood was no longer just blood. Now it was like pouring molten light down your throat, like the sun igniting in your heart, like your mind awash with thunder and lightning. And as as the now empty husk of a person drops from her crimson stained ivory hands, she knows it is not light that fills her, but something primal and dark. The body belonged to her father, and the rest of her family follows soon after, as she is a feral, beautiful, hungry thing, and the Monster wishes it just so. When sense returns to her, and she knows she is kinslayer, blood drinker, that she has consumed in a wash of crimson all that she loves, the Monster is pleased, because he is all she has left now.

This is what it means to be a vampire. You are a wolf among sheep, a master unrivaled, and community means only the presence of other predators and objects in your ageless grasp, and it is better to be the one holding the chains and not ensnared by them.

Centuries later, long after the day she tore the Monster apart for what he made her do, and a thousand other indignities that made her marble skin scream with the echo of her mortal terror when she saw him come from dark, she see’s a woman in the evening, her skin darkened by a life under the kiss of the sun. And like the Monster before her, she cannot help but see a masterpiece, and imagines a bite that will render her eternal, a companion to contrast her marble form with ebony. 

She only stops because when she see’s the fear in the woman’s eyes, does she remember, and then break in shame. Crimson tears paint the ground, and the woman, once afraid and now unsure, pauses before her would be attacker, and decides to stay.

They talk, and the girl who’d once been a child of a dead empire reveals all. They talk and talk, until the sun returns and she must return unto the dark, but with the promise that they will meet again. For a week this goes on, and predator and prey cease to exist, as they are now confidants, friends, perhaps the stirrings of something more.

It might have continued for years, but it lasts but a month before the vampire’s enemies witness and see nothing but a weakness to sink their teeth into. It is better to be the one holding the chains, know the blood drinkers, why they see their kind only as rivals in the night. And in that moment they strike, and take the person who helped the vampire remember love.

She does not have the power to free the one she loves. Oh, she could fight, rip and tear them apart, but by the time she arrives, they will kill her dearest heart, and for a moment she considers once more becoming an object, a piece of art owned by a Monster, if only that what she loves may live. She fears this, more than anything, but at least this time it will be her choice.

Still, she pauses, and prays. She asks the stars that are said to be distant suns, merciful or far away enough to safely walk beneath in the dark. She prays to the moon, the silver reflection of sunlight that does not burn her. And finally she prays to forgotten gods of her family, and to the Sun that would ignite her for guidance, and she promises that she would walk beneath them and into their temples for judgement to be rendered unto ash if she could find a way to save the one she loved.

She is answered, and the Light fills her. It is not like blood, not the euphoria that sent her hurdling thoughtlessly into dark, but an unrelenting pain that does not lie to her. She feels the lives consumed by her and claw and scream and the horrid truth of all she has done and been done to her crawl to the surface, and she cannot hide because it is terrible, but it is the truth. But at the end, she see’s the one among many that she spared, whose blood she will never taste, and in that moment, the light softens and fills her up.

Her once ivory skin is blackened and cracked, and their is a fire in her that seethes through her breath, like the bellows of a flame. The flame burns away all that she is not, and it is excruciating and everything she has ever wanted. It is love and truth, two lights that mar and heal in equal measure. 

When she stands, blinking away tears that do not leave trails of blood on her face, a foreign sensation burns at her throat until she gasps and air fills her now working lungs. Humanity brings with it many discomforts, and it takes her a day in the sunlight to adjust and recall how be at peace with them. 

The night comes, but the Sun stays with her when she goes to her enemy’s lair. They expected a submissive vampire, not a warrior with exact knowledge how to best them brimming with divine fire that purifies them one and all. She finds her Heart bleeding on the floor, and for a moment she is dead once more, the world cold and still, before her form stirs, and a pair of eyes take her in, scarred by flame, but more radiant than ever.

They leave that place with both their lives, and in time they both carry the divine fire, first with gratitude, then with faith, always burning brightest together. A love for one that opens a door to many. And for them, their lives finite but shared, that is more than enough.

prokopetz:

morathor:

prokopetz:

More stock NPCs for your Dungeons & Dragons game:

  • A hulking paladin voiced in your best Patrick Warburton impression who uses the names of obscure polearms as expletives
  • A ranger who aspires to be a fashion designer, and hunts rare beasts to obtain their hides and fur for use in dressmaking
  • What initially appears to be a dwarven runecaster with a badger familiar, but it turns out it’s actually the badger who’s the runecaster, and the dwarf is her personal assistant
  • A compulsively stealthy rogue who insists that all their thievery is in support of a sick relative; it’s not entirely clear whether there’s one sick relative or many involved, as the details change every time they tell it
  • A bard outlawed from their home village after making a pun so terrible that it killed the blacksmith
  • A swashbuckling fighter who enjoys lavish hospitality on account of their fearsome reputation, but is secretly just very skilled at stage combat and can’t actually fight their way out of a wet paper bag
  • A star pact warlock with maxed out Bluff impersonating a cleric of a benevolent sun god
  • A mysterious druid dwelling on the outskirts of town who everyone politely pretends not to notice is actually three dire raccoons standing on each other’s shoulders in a feathered robe

One these are glorious.

Two what would be some suitably obscure polearms to use as curses?

My suggestions:

  • “Bardiche!” (contemptuous disbelief)
  • “Bec de corbin!” (surprise)
  • “Fauchard!” (dismissal)
  • “Guisarme-voulge!” (mild indignation)
  • “Ranseur!” (frustration)