You have been raised from the dead by Dark Powers and now walk the earth as Nosferatu, the Undead. No mere vampiric thrall, you are a Master Vampire cursed to hunger for the blood of the living for all eternity.
Race
Your race now changes to Vampire and you are classed as undead for all purposes. You are now vulnerable to radiant damage and gain the ability to regain your current appearance (including regenerating missing body parts) after a long rest.
You gain a +2 to Charisma and a pair of retractable fangs as long as you are a Vampire. In all other respects, you retain your current statistics and appearance as long as you are not Blood Starved.
If you fall to 0 hit points please see Day 6 of the Blood Starved condition.
Bewitching Gaze
You gain the action Bewitching Gaze. You make eye contact with a target of your choice, that target must make a Wisdom saving throw against 10 + your Charisma modifier or be Enthralled.
If the target saves, they become Frightened of you, meaning that they cannot willingly move closer to you and have disadvantage on Ability Checks and Attacks whilst they can see you.
If the target is Enthralled, they willingly submit to your commands for 1 hour as long as they do not suffer any damage (aside from your feeding upon them). On taking damage they make another Wisdom saving throw to shake off the effects of your thrall. Feeding upon your target does not cause them any mental distress or trigger a saving throw.
Following their enthralment, assuming they survive, the target will only have pleasant memories of your time together and will need to pass a (DC10 + your Charisma modifier) Wisdom saving throw to remember any unpleasant memories from the encounter.
You may cast Bewitching Gaze at least once per day and may add your Charisma modifier to that number. This spell counts as a concentration spell and cannot be utilised whilst in a Feral State.
Hunger
You are now possessed by a hunger for the blood of living humanoid creatures. When confronted by the sight or smell of a bleeding humanoid creature, you must pass a DC10 Wisdom saving throw or be compelled to take the Feed action on them.
You may make another Wisdom saving throw to discontinue feeding at the end of your next turn and at the end of each subsequent turn until you complete the Feed action.