sockablock:

Back by popular demand, another round of really dumb D&D items!

The Mariner’s Skull: an old, bleached skull that long ago belonged to a sailor. Once per short rest, it will tell you a cool fact about boats.

The Helm of Verax: an ancient silver helmet from a time long past. Upon attuning to this item, the wearer immediately gains Truesight and advantage on all insight checks. However, you also cannot lie, or hide from any creatures in a 30-ft radius while the helmet is worn.

A Bottle of Mud: a small glass jar full of mud. Gives off a very faint, very strange magical aura. 

The Lover’s Ring: a thin silver band with a shining ruby rose. Upon donning this item, you instantly cause everyone within a 10-ft radius to fall in love with you, granting advantage on all charisma and persuasion checks against those individuals. Watch out, though—if jealous lovers decide to take a swipe at you, they have advantage on all attacks. Love can hurt.

Wilderness Survival for Dummies: from the writers of the famous series comes another installation in cross-class collaboration! Once per day, any non-ranger can use this book to cast the 1st level spell, Goodberry.

The Boots of Swift Descent: a pair of plain leather boots that doubles the speed of any downwards movement.

The Blacksmith’s Assistant: a little bronze automaton in the shape of a crab, five inches wide. Can be used to fetch very small things like screws, bolts, coins, etc.

The Jaded Necklace: a necklace made of precious green stone. Upon wearing this item, you instantly gain 1 point of exhaustion. However, you also now cannot be charmed, frightened, stunned, or attacked in a surprise round—nothing seems to faze you, anymore.

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