Commoners in D&D 5e

everything-narrative:

  • HD: 1d6
  • Attributes array: 13, 12, 11, 10, 9, 8 (point buy 15, start at 8, caps at 13)
  • Proficiency bonus: +2
  • Weapon/Armor Proficiencies: as Wizard.
  • Skills Proficiencies: any one skill or tool
  • Background: two-ish skills, one artisan’s tool/instrument/game set/language

Upgrades:

  • Tracker: +1 HD, proficiency in Survival, shortbows, spears, javelins
  • Hedge witch: proficiency in two of Nature, Medicine, Alchemist’s Supplies; Ritual Caster or Magic Initiate feat.
  • Millitia: +1 HD, proficiency with simple weapons, shields, light armor.
  • Mayor: one of the Skilled, or Linguist feats, +2 Charisma.

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