Tabletop Plot Hooks – 2

basalt-dnd:

There seems to be quite a bit of chatter on the streets, as of late! The most interesting details are lost to all but the most perceptive.

1. The town guard has captured a doppelgänger. It insists that there are others of its kind in the city, and that one of them must have committed the crime it is locked up for. If only anyone could tell them apart.

2. A prestigious and wealthy museum in a large city has several magic items on display. One of them is a decanter of endless water. Unfortunately, the town inland from the city has had an awful drought that has started to claim lives. The town’s leader has requested the decanter, but the museum is unwilling to give it up without a price. The town can’t quite pay the price.

3. A friendly mimic in the form of a small berry bush waits on the side of a small village road. It accepts gifts of trinkets and coins as food from children, never attacking. A group of adventurers marches into town claiming that it ambushed them and that it should be killed.

4. An alchemist needs someone to run an errand to get a prized ingredient. They’re offering a very hefty reward in treasure, but refuse to disclose what type of potion they’re making. It seems sinister, but anyone who takes the job is sworn to silence.

5. A distorted map that continues to change is uncovered. It only barely correlates with the real world, and seems like it’s of some other plane. Judging by the map, the plane is in extreme danger.

6. Everyone within a certain area starts having supernatural dreams. The dreams draw on the person’s deepest fears and insecurities. They become more and more harmful, until they hurt the person in their waking life. The dreams don’t stop until the person confesses their dream to the person it would hurt the most.

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