100 Magic Items for 5e Pt. 8

the-5e-experience:

Past Posts

Items 1 – 5

Items 6 – 10

Items 11 – 15

Items 16 – 20

Items 21 – 25

Items 26 – 30

Items 31 – 35

36.     
Rapier of
Swift Attacking

Weapon
(Rapier), Rare, Requires Attunement

An eloquent
rapier, with a loops guard made of several strand of steel, intertwining and
curving over the wielders hands. Every time the wielder of this takes the
attack action, they can take an additional attack in exchange for reducing all
attack rolls made by 1.

37.     
Meat Cleaver

Weapon
(Greataxe), Rare, Requires Attunement

This
top-heavy weapon is in the shape of a giant meat cleaver. With a large flat
head sharpened on one edge. A critical hit with this weapon can be achieved by
rolling a 19 or a 20 (this effect stacks with other effects that lower critical
hit requirements). Additionally increase the damage die of each critical hit by
1 die.

38.     
Soul pincher

Wondrous
Item (Ring), Uncommon, Requires Attunement

A ring made
of ivory, stained yellow after years and years of exposure. The face of the
ring is wrought in the shape of a skull, with 3 spikes of amethyst shaped in a
triangle around the skull. When the creature wearing this ring makes an unarmed
melee attack with the fist the ring is on, it applies 1 stack of “Soul Pincher”.
When a creature dies with 3 stacks of “Soul Pincher” it becomes reanimated a
skeleton in your control. You may have a maximum of 3 skeletons under your
control. One spike of amethyst fills up with necrotic energy for each skeleton
under your control.

39.     
Mark of The
Bold Heart

Wondrous
Item (Tattoo), Rare, Requires Attunement by a Monk of level 5 or higher.

Magic ink is
set into the skin of the character receiving this boon. The image crafted Is a
scholar, blocking a warriors blade with his book. If the Monk attuned to this
tattoo uses their Flurry of Blows to attack a fourth or higher time hits on at
least 4 attacks out of the action – the Ki point spent on Flurry of Blows is
regained.

Note: The main reason I made this a
tattoo is because I feel like that could work into the concept of a Monk well.
It could just as easily be a ring, or a necklace or even a blessing from a god if
the idea of magical tattoos don’t fit your world or tickle your fancy. (You can
read a blog I wrote about blessings as a replacement for magical items here)

If you’re
unfamiliar with the idea of tattoo’s as a replacement for magical weapon you
can read up a bit more on it here.

40.     
Pazuzu’s
Kiss

Wondrous
Item (Ring), Legendary, Requires Attunement by a spellcaster

This ring is
crafted of simple metals, it has claws to hold a center stone, but the gem is
missing. The magical aura around this ring is faintly disturbing to those who
are lawful – as it emits faints negative energy. This ring can be used to
control a demon or devil when activated by a ritual known to anyone who casts
the “Identify” or similar spell.

Attunement Ritual – To activate the
abilities of this ring the creature must complete a blood sacrifice. The
creature must offer 7 pints of blood from a living human, while chanting the
ancient incantations given to them telepathically by the ring, during the
ritual. The ritual takes an hour and requires the summoner to yell at the top
of their lungs.

Once the
ring is activated, the attuned creature can summon a Demon or Devil from the
Monster Manual or similar book. They must sacrifice an amount of spell slots
that level is equal to 1.5x the monsters CR. While a monster is under the rings
control, the center piece fills with a crimson red ethereal gem. The fiend is
telepathically bonded to its owner, and will obey – albeit begrudgingly, taking
its own turn in initiative. When the fiend dies, the player receives their
spell slots back, and the ritual can be completed again.

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